Digital experience research in Indeemo captures real users on real apps and real sites: screen recording with audio narration, in their own time, on their own device. The friction they actually hit. The drop-off they actually feel.

Their phone, their account, their actual data, their actual battery level. The frustrations they have at home, on the train, on the way to work.
Participants complete tasks when life lets them, in their own moments. You see what happens at 7am, what happens after a long day, what happens when they're actually trying to get something done.
Indeemo captures the full arc: search to checkout, signup to first session, onboarding through week one. The drop-off that happens on screen 11, made visible.




A screen recording with voice narration, 5–10 minutes. "Open [our app]. Try to [task]. Talk us through what you see, what works, what trips you up. Show us the way you'd actually do it."
A comparative task as a same-day follow-up, captured as a screen recording with a short text response. "Now do the same task on [competitor]. What's the same? What's different? Where do you get stuck on each?"
A time-coded friction analysis across the cohort. "6 of 12 users abandoned at the verification screen. 4 mentioned 'I don't know what to type here.' Theme: input copy ambiguity."

See the actual flow on the actual phone. Watch the friction. Ship the fix with clip evidence stakeholders can't argue with.
Asynchronous research at the cadence of product. Test a flow on Tuesday, watch the clips on Wednesday, ship on Thursday.
Bring digital behaviour into the wider research stack. Layer screen recording onto your attitudinal and longitudinal work.
Book a demo and we'll walk you through a real Indeemo screen-recording study, from task design to friction clip.