Usability testing in Indeemo means task-based, async, screen-recorded sessions on the participant's own device: the friction they actually hit, the workaround they actually invent, the abandon they actually do.

Their device, their account, their actual data, their actual battery level. The friction they have at home, on the train, on the way to work, captured where it lives.
Field on Monday. Watch clips on Tuesday. Ship the fix on Wednesday. Indeemo runs at the speed of product, not the speed of a research panel.
Indeemo captures what actually happens when participants are on their own: the rage tap, the back-button rage, the moment they would have closed the app in real life.




A task-based screen recording with voice narration, 5 to 8 minutes. "Open [our product]. Try to [specific task]. Talk us through it as you go: what you expect, what you click, what surprises you. We're testing the design, not you."
A post-task rating plus text response, captured per task. "After each task, give it a 1 to 5 ease rating and a one-line text response: what was hardest, what was a relief, what would you change?"
A friction analysis with severity ranking. "8 of 12 users abandoned at the verification screen. Avg time on screen: 47s. 5 mentioned 'I don't know what to type here.' Theme: input task copy ambiguity. Fix prioritised next sprint."

See the actual flow on the actual device. Watch the friction. Ship the fix with clip evidence stakeholders can't argue with.
Asynchronous usability research at the cadence of product. Test on Monday, ship on Wednesday.
Layer usability testing onto the wider research stack. Single platform across attitudinal, behavioural, and task-based work.
Book a demo and we'll walk you through a real Indeemo async usability study, from task design to friction clip in your sprint.