Indeemo for UX researchers, product designers, and design teams. Take usability beyond the lab and into the kitchen, the commute, the second screen, the messy real day. Watch real interactions on real devices, then iterate at sprint pace.

Lab and remote sessions tell you a lot. Indeemo adds the unmoderated reality alongside them: the participant's own device, their own browser, their own environment. The tap that misses because they're holding a baby. The error state that only shows up when signal drops on the commute. The behaviours that surface when the product is used the way it's used every day.
Onboarding doesn't happen at a desk. The friction that kills retention happens later in real use, after the first session. Run longitudinal, in-the-moment usability so you see the product across the days, weeks, or environments it has to survive. Watch a participant come back to a feature they abandoned, and find out why.
Design teams work in sprints. Indeemo turns days of capture into highlight reels, tagged clips, and quote searches that product designers can pull into a Figma comment or a stand-up the same day. The faster the participant gets in front of the designer, the fewer assumptions sneak into the next iteration.




A week-long onboarding study, captured as screen recording with selfie video. "Walk through the sign-up flow when you next have time. Talk us through what you're looking for, what you expect to happen, and what surprises you. Share a 30-second selfie video reflection at the end of session one and session three."
An in-the-moment task: a screen recording and 1 to 5 rating, captured the moment the user reaches for the product. "The next time you try to complete this task in the app, hit record. Talk us through what you're trying to do, then rate how it felt: 1 to 5, and one line on why."
Sprint-ready theme map across screen recording, selfie video, and ratings. "Onboarding step 3 abandon rate 6 of 12. Friction cluster: location permission prompt arrives before users see the value. Surfaced across days 2 to 4, not in session one."

Book a personalised demo and we'll show you how UX researchers and product designers bring real-world usability into the design loop.